gaming, Player perspective, Questing, Warcraft, Warcraft characters, Warcraft Writing

Why I Create and Play Male Warcraft Characters

male draenei warrior from world of warcraft
My draenei warrior, the first male character I created.

For several years, I only created and played female characters in World of Warcraft. As a woman, it was just my preference to play female characters.

When my oldest daughter started playing World of Warcraft a couple of years ago, her first character was a male troll and she proceeded to ask me, “Why don’t you ever make male characters?” So after a while of hearing that question repeatedly, I decided I’d create a male character to play.

The first male character I created was a male draenei warrior. I already had several female draenei, so I thought it was time to see how the experience of playing a male draenei differed.

I customized my male draenei’s appearance, went through the random names until I found one I liked, and then began my adventure in male character playing. I immediately enjoyed how powerful and intimidating the male draenei was. I admit, I’m a woman who’s attracted to such types of men.

What surprised me though, was the “softer” side of my male draenei. Some of his error emotes felt surprisingly patient and calm, which contrasted the fierceness of his battle style. Although male draenei are well-muscled and quite built, they move with surprising nimbleness and grace.

My draenei warrior battling a siren.

After playing that first male character for a while, I proceeded to make additional male characters. My daughter obviously had been right to suggest that I make male characters. As of today, I have a variety of male characters, both Alliance and Horde races.

My night elf druid in Uldum with Salhet.
My void elf warlock and some night elf huntresses in Stonetalon Mountains.
My night elf demon hunter in Drustvar.
My lightforged draenei mage and his water elemental in Elwynn Forest.
My blood elf demon hunter in Zandalar.

While I still enjoy playing my female characters and probably statistically play them more often, I play my male characters quite a bit. I like the deeper voices, emotes, jokes, and flirts. I get a sense of calm when playing my male night elf druid. I feel powerful and fierce playing my male night elf and male blood elf demon hunters. I feel like a rocker dude playing my void elf warlock. I feel at peace and yet also in darkness on my male nightborne priest.

My latest male character is a lightforged draenei mage and I’ve found it interesting that his voice is different than my draenei warrior. The emotes sound like the voice actor who does Turalyon, but with the familiar draenei accent. He’s very powerful looking and intimidating for a squishy.

Have I found the social aspect of playing a male character different? A small amount, yes. While I would occasionally get whispers on my female characters, I found I got more on my male characters.

The nature of the whispers was different too. On females, it tended to be flirting or just assumptions that I was a man playing a female character. On males, it tended to be compliments such as “nice transmog” and “damn, dude!” when I took my level five draenei warrior all the way from Azuremyst Isle to Goldshire to level in Elwynn Forest.

My nightborne priest in a transmog I received compliments on.

Honestly, I enjoy playing both male and female characters, but when I’m playing a male character I feel kind of “sneaky” because I’m pretending to be something I’m not. That’s really the point of playing a game though, to be something you’re not, to do things you can’t in the real world, to experience adventures that take you outside the mundane daily routine. Plus, watching my male characters quest and fight isn’t hard on the eyes either. 😉

Outland, Questing, Warcraft Writing

Bloodless Bonechewer Orcs of Hellfire

My nightborne rogue reached level 60 the other night and I happily took her out of Hellfire and into Zangarmarsh. I don’t know how other players feel about Hellfire, but I’m not fond of it and I only quest through it long enough to get flying and escape to the next zone.

One of the first quests in the zone on the Horde side asks for 12 samples of blood from the bonechewer orcs. The orcs are plentiful along the Path of Glory, but as I’ve discovered, apparently many of them are bloodless. I killed what seemed like 50 orcs for those 12 samples.

Fortunately, the orcs pop relatively quickly but there’s always other players from both factions killing them, so it can still take some time. Plus, the stupid orcs always “run away in fear” so my rogue had to shoot them, chase them, or both.

Quests such as these with a high mob spawn rate but low drop rate are nothing new to World of Warcraft. I imagine all players sort of expect them. Now that my rogue is in Zangarmarsh where she has to kill more mobs that don’t always drop the quest objectives, I’m remembering that this trend is just going to continue through Outland.

However, as frustrating as the lack of drops and sometimes shortage of mobs can be in Outland , I find it less annoying than what I’ve encountered in some areas of the Battle for Azeroth expansion. On both Horde and Alliance sides, there are zones where the mobs seem to respawn as fast as you kill them. Great if you’re farming something, not great if you’re low on health, trying to take a breather, or you’re done with the quest and trying to exit the area.

I’m sure every expansion has its pros and cons and I’m not hopping on the “BFA sucks” bandwagon. I just wish there was a happy medium somewhere. It seems like there’s got to be some sort of “magic algorithm” that could reveal what works best and then be implemented. Then again, algorithms can also ruin perfectly good systems, so perhaps it’s best to leave things be.

Regardless, I don’t expect any of the game play to really change and perhaps that’s the charm and appeal of World of Warcraft. You know you’re going to have grinding quests and that mobs are going to press your frustration buttons, but you play anyway because that bit of grumbling is part of the fun.

After all, it’s just a game, not real life, and you can turn it off whenever you want. Or you can use killing the bad guys as a way to blow off steam from real world issues. Either way, all quests eventually come to an end and fade into memory…well, at least until you’re leveling your next alt and it all comes flooding back. But maybe that’s just me. 😉